Boosting/Getting Started

Getting Started

Install Evolent Boosting on your server.

Our Store
Boosting pages

Tired of the same old point A to B boosts? Yeah, us too. That’s why we built a next-level boosting system. Our system is packed with variety, real progression, and features that actually make sense.

Installation

Install dependencies

Make sure the following required resources are installed:

Use any supported framework: OX, QBOX, ESX, QB or Standalone.

Download and extract

Download and extract the evolent_boosting resource from the Cfx.re Portal and place it inside your resources folder.

Execute the SQL files

Run every .sql file from the sql folder on your server's database. This sets up the tables for progression and contracts.

Add the items to ox_inventory

Add these entries to ox_inventory/data/items.lua. They open the hacking minigame and the boosting contract UI.

ox_inventory/data/items.lua
["ghostlink"] = {
    label = "GhostLink",
    weight = 5000,
    stack = true,
    close = true,
    client = {
        event = 'evolent_boosting:startHacking'
    }
},
-- add this only if you won't use the command
["boostingtablet"] = {
    label = "Boosting Tablet",
    weight = 5000,
    stack = true,
    close = true,
    client = {
        export = 'evolent_boosting.openTablet'
    }
},

Configure

Set up config.lua for your server (framework specific settings). Everything else is adjusted in game through the Admin menu. See Configuration for the full config.

Add the ACE permissions

server.cfg
add_ace group.admin boosting.view allow
add_ace group.admin boosting.manage allow
add_ace group.admin boosting.configure allow

Start the script

Add evolent_boosting to your resource list. Make sure it starts after all dependencies.

server.cfg
ensure ox_lib
ensure oxmysql
ensure evolent_boosting

Next steps