Boosting pages
Tired of the same old point A to B boosts? Yeah, us too. That’s why we built a next-level boosting system. Our system is packed with variety, real progression, and features that actually make sense.
Installation
Install dependencies
Make sure the following required resources are installed:
- Any of the inventory scripts listed in Configuration
- ox_lib
- oxmysql
- ox_target
- bl_ui (replaceable with other minigames)
Use any supported framework: OX, QBOX, ESX, QB or Standalone.
Download and extract
Download and extract the evolent_boosting resource from the Cfx.re Portal and place it inside your resources folder.
Execute the SQL files
Run every .sql file from the sql folder on your server's database. This sets up the tables for progression and contracts.
Add the items to ox_inventory
Add these entries to ox_inventory/data/items.lua. They open the hacking minigame and the boosting contract UI.
["ghostlink"] = {
label = "GhostLink",
weight = 5000,
stack = true,
close = true,
client = {
event = 'evolent_boosting:startHacking'
}
},
-- add this only if you won't use the command
["boostingtablet"] = {
label = "Boosting Tablet",
weight = 5000,
stack = true,
close = true,
client = {
export = 'evolent_boosting.openTablet'
}
},Configure
Set up config.lua for your server (framework specific settings). Everything else is adjusted in game through the Admin menu. See Configuration for the full config.
Add the ACE permissions
add_ace group.admin boosting.view allow
add_ace group.admin boosting.manage allow
add_ace group.admin boosting.configure allowStart the script
Add evolent_boosting to your resource list. Make sure it starts after all dependencies.
ensure ox_lib
ensure oxmysql
ensure evolent_boosting