Languages
Pick a language, or add your own.
Devices pages
Evolent Devices uses the locale system of ox_lib. Every text players and admins see, in the game, the panel, the Evolent OS and the tablet, comes from the files in locales/.
| Language | File |
|---|---|
| English | locales/en.json |
| Spanish | locales/es.json |
| French | locales/fr.json |
| Portuguese (Brazil) | locales/pt-br.json |
Picking a language
Set the ox:locale convar in your server.cfg. It is shared by every resource that uses ox_lib locales:
setr ox:locale "es"The server uses this language for its console lines and the texts it sends. Each player's game uses the language they picked in the ox_lib settings, which starts from the convar. To give every player the server language, turn the choice off with setr ox:userLocales 0. A key missing from a file falls back to English.
A player who changes their language in the ox_lib settings may see some screens in the old language until they reconnect.
Adding a language
Copy the English file
Copy locales/en.json to a new file named after the ox_lib language code, for example locales/de.json for German or locales/pl.json for Polish.
Translate the values
Translate the text after each key, never the key itself. Keep every placeholder in the same order:
%sis a text, such as a device name or a player name.%dis a whole number.%%is a percent sign.
{
"reason_device_in_use": "Jemand benutzt dieses Gerät gerade.",
"item_placed": "%s aufgestellt."
}Some keys are lists the OS splits at the commas, such as os_weekdays (seven days, starting with Sunday) and os_months (twelve months). Keep the same number of items.
Restart
With nobody on the server, run refresh, then ensure evolent_devices, and set ox:locale to the new code.
Don't use middle dots or long dashes in the texts, and avoid ${...}: ox_lib replaces it with another locale key.
If you made a language others can use, open a pull request on GitHub.